An Angels Departing
- BequestDeCendres::Maisettelingua.parle
- BequestDeCendres::Maisettelingua.cette
- BequestDeCendres::Maisettelingua.maisette
- BequestDeCendres::Maisettelingua.sinon
- BequestDeCendres::Maisettelingua.cette_int
- BequestDeCendres::Maisettelingua.maisette_int
- BequestDeCendres::Maisettelingua.sinon_int
- BequestDeCendres::Maisettelingua.sore
- BequestDeCendres::Maisettelingua.shikashi
- BequestDeCendres::Maisettelingua.matawa
- BequestDeCendres::Maisettelingua.sore_float
- BequestDeCendres::Maisettelingua.shikashi_float
- BequestDeCendres::Maisettelingua.matawa_float
- BequestDeCendres::Medusahoseki.proximity_de_medusahoseki
- BequestDeCendres::Medusahoseki.proximity_de_nemedusahoseki
- BequestDeCendres::Medusahoseki.proximity_de_memorie
- BequestDeCendres::Medusahoseki.automata_mapper
- BequestDeCendres::Medusahoseki.cellular_automata
- BequestDeCendres::Reinforcement.get_neg1_statistics
- BequestDeCendres::Reinforcement.reasses_uncertainty
- BequestDeCendres::Reinforcement.reconsider_uncertainty
- BequestDeCendres::Reinforcement.dynamic_reward_un_allocation
- BequestDeCendres::Reinforcement.dynamic_guillotine_un_allocation
- BequestDeCendres::Reinforcement.dynamic_mode_switcher
- BequestDeCendres::Reinforcement.get_edge_cases
- BequestHelloWorld::MachineLearning.proximity_de_medusahoseki
- BequestHelloWorld::Medusahoseki.proximity_de_nemedusahoseki
- BequestHelloWorld::Medusahoseki.proximity_de_memorie
- BequestHelloWorld::Medusahoseki.mperiod_sprox
- BequestHelloWorld::Medusahoseki.generate_bounded_probability
- BequestHelloWorld::Medusahoseki.chart_percentages
- BequestHelloWorld::Medusahoseki.convert_to_piano_to_percent
- BequestHelloWorld::Medusahoseki.temperature_from_piano
- BequestHelloWorld::Medusahoseki.castle_probability
- BequestHelloWorld::Medusahoseki.vampire_castle
- BequestHelloWorld::Medusahoseki.woman_leaving
- BequestHelloWorld::Medusahoseki.daffie_girl
- BequestHelloWorld::Medusahoseki.vampire
- BequestHelloWorld::Medusahoseki.prepare_vampires
- BequestHelloWorld::Medusahoseki.vampyreshiro
- BequestHelloWorld::Medusahoseki.nevampyreshiro
- BequestHelloWorld::Medusahoseki.shuffle_vampires
- BequestHelloWorld::Medusahoseki.is_holy_water?
- BequestHelloWorld::Medusahoseki.evaluate_gothic_elements
- BequestHelloWorld::Legacy.monitor_player_hp
- BequestHelloWorld::Legacy.monitor_player_atk
- BequestHelloWorld::Legacy.monitor_player_def
- BequestHelloWorld::Legacy.monitor_player_heal
- BequestHelloWorld::Legacy.monitor_player_san
- BequestHelloWorld::Legacy.monitor_player_tru
- BequestHelloWorld::Legacy.monitor_player_tra
- BequestHelloWorld::Legacy.monitor_pet_hp
- BequestHelloWorld::Legacy.monitor_pet_atk
- BequestHelloWorld::Legacy.monitor_pet_def
- BequestHelloWorld::Legacy.monitor_pet_heal
- BequestHelloWorld::Legacy.monitor_pet_san
- BequestHelloWorld::Legacy.monitor_pet_tru
- BequestHelloWorld::Legacy.monitor_pet_tra
- BequestHelloWorld::Legacy.monitor_enemy_hp
- BequestHelloWorld::Legacy.monitor_enemy_atk
- BequestHelloWorld::Legacy.monitor_enemy_def
- BequestHelloWorld::Legacy.monitor_enemy_heal
- BequestHopscotchAssistant::Reinforcement.get_neg1_statistics
- BequestHopscotchAssistant::Reinforcement.get_neg2_statistics
- BequestHopscotchAssistant::Reinforcement.reasses_uncertainty
- BequestHopscotchAssistant::Reinforcement.reconsider_uncertainty
- BequestHopscotchAssistant::Reinforcement.dynamic_reward_un_allocation
- BequestHopscotchAssistant::Reinforcement.dynamic_guillotine_un_allocation
- BequestHopscotchAssistant::Reinforcement.dynamic_mode_switcher
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_hp
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_atk
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_def
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_heal
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_san
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_san
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_tru
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_tra
- BequestHopscotchAssistant::TacticalAdviser.hop_scotch_assistant
- BequestHopscotchAssistant::TacticalAdviser.album_archival
- MGOTHopscotchZombie::Player.global_stats
- MGOTHopscotchZombie::Player.tile_state
- MGOTHopscotchZombie::Player.process_two_steps
- MGOTHopscotchZombie::Player.hop_tiles
- MGOTHopscotchZombie::Player.lose_turn
- MGOTHopscotchZombie::Player.player_gui
- MGOTHopscotchZombie::Player.player_hop
- MGOTHopscotchZombie::Gribatomaton.proximity_de_medusahoseki
- MGOTHopscotchZombie::Gribatomaton.proximity_de_nemedusahoseki
- MGOTHopscotchZombie::Gribatomaton.proximity_de_memorie
- MGOTHopscotchZombie::Gribatomaton.get_neg2_statistics
- MGOTHopscotchZombie::Gribatomaton.reasses_uncertainty
- MGOTHopscotchZombie::Gribatomaton.reconsider_uncertainty
- MGOTHopscotchZombie::Gribatomaton.spider_actions
- MGOTHopscotchZombie::Gribatomaton.build_web
- MGOTHopscotchZombie::Gribatomaton.interception_rate
- MGOTHopscotchZombie::Gribatomaton.determine_interception
- MGOTHopscotchZombie::Gribatomaton.teach_active
- MGOTHopscotchZombie::Gribatomaton.give_suggestions
Francais Portion
Japanais Portion
Medusahoseki
Reinforcement
BequestHelloWorld
Legacy ( Case Officer Specific )
BequestHopscotchAssistant
MGOTHopscotchZombie ( Tactical Adviser )
MGOTHopscotchZombie ( Player )
MGOTHopscotchZombie ( Gribatomaton )
BequestDeCendres::Medusahoseki.proximity_de_medusahoseki
Measures a heatmap of collective trauma based on proximity to the Salamander Orb in game, which can raise the temperature of the room, until your right on it, and freezes anything that touches it.
Implementation
This gives you a read of about 50.00099999999999 feet away from Medusahoseki.
def proximity_de_nemedusahoseki(a, b)
maximum_distance = b
distance_probability = a
first_calculation = maximum_distance -
( maximum_distance * distance_probability )
second_calculation = 0 - ( maximum_distance -
( maximum_distance * distance_probability ) )
calculation = calculation.round
"Distance from Nemedusahoseki ( Salamander Riding Goat ): #{second_calculation} from Medusahoseki or #{first_calculation} from Salamander"
end
proximity_de_nemedusahoseki(0.66666, 150)
"Distance from Nemedusahoseki: ( Salamander Riding Goat ): 50.00099999999999"