An Angels Departing
- BequestDeCendres::Maisettelingua.parle
- BequestDeCendres::Maisettelingua.cette
- BequestDeCendres::Maisettelingua.maisette
- BequestDeCendres::Maisettelingua.sinon
- BequestDeCendres::Maisettelingua.cette_int
- BequestDeCendres::Maisettelingua.maisette_int
- BequestDeCendres::Maisettelingua.sinon_int
- BequestDeCendres::Maisettelingua.sore
- BequestDeCendres::Maisettelingua.shikashi
- BequestDeCendres::Maisettelingua.matawa
- BequestDeCendres::Maisettelingua.sore_float
- BequestDeCendres::Maisettelingua.shikashi_float
- BequestDeCendres::Maisettelingua.matawa_float
- BequestDeCendres::Medusahoseki.proximity_de_medusahoseki
- BequestDeCendres::Medusahoseki.proximity_de_nemedusahoseki
- BequestDeCendres::Medusahoseki.proximity_de_memorie
- BequestDeCendres::Medusahoseki.automata_mapper
- BequestDeCendres::Medusahoseki.cellular_automata
- BequestDeCendres::Reinforcement.get_neg1_statistics
- BequestDeCendres::Reinforcement.reasses_uncertainty
- BequestDeCendres::Reinforcement.reconsider_uncertainty
- BequestDeCendres::Reinforcement.dynamic_reward_un_allocation
- BequestDeCendres::Reinforcement.dynamic_guillotine_un_allocation
- BequestDeCendres::Reinforcement.dynamic_mode_switcher
- BequestDeCendres::Reinforcement.get_edge_cases
- BequestHelloWorld::MachineLearning.proximity_de_medusahoseki
- BequestHelloWorld::Medusahoseki.proximity_de_nemedusahoseki
- BequestHelloWorld::Medusahoseki.proximity_de_memorie
- BequestHelloWorld::Medusahoseki.mperiod_sprox
- BequestHelloWorld::Medusahoseki.generate_bounded_probability
- BequestHelloWorld::Medusahoseki.chart_percentages
- BequestHelloWorld::Medusahoseki.convert_to_piano_to_percent
- BequestHelloWorld::Medusahoseki.temperature_from_piano
- BequestHelloWorld::Medusahoseki.castle_probability
- BequestHelloWorld::Medusahoseki.vampire_castle
- BequestHelloWorld::Medusahoseki.woman_leaving
- BequestHelloWorld::Medusahoseki.daffie_girl
- BequestHelloWorld::Medusahoseki.vampire
- BequestHelloWorld::Medusahoseki.prepare_vampires
- BequestHelloWorld::Medusahoseki.vampyreshiro
- BequestHelloWorld::Medusahoseki.nevampyreshiro
- BequestHelloWorld::Medusahoseki.shuffle_vampires
- BequestHelloWorld::Medusahoseki.is_holy_water?
- BequestHelloWorld::Medusahoseki.evaluate_gothic_elements
- BequestHelloWorld::Legacy.monitor_player_hp
- BequestHelloWorld::Legacy.monitor_player_atk
- BequestHelloWorld::Legacy.monitor_player_def
- BequestHelloWorld::Legacy.monitor_player_heal
- BequestHelloWorld::Legacy.monitor_player_san
- BequestHelloWorld::Legacy.monitor_player_tru
- BequestHelloWorld::Legacy.monitor_player_tra
- BequestHelloWorld::Legacy.monitor_pet_hp
- BequestHelloWorld::Legacy.monitor_pet_atk
- BequestHelloWorld::Legacy.monitor_pet_def
- BequestHelloWorld::Legacy.monitor_pet_heal
- BequestHelloWorld::Legacy.monitor_pet_san
- BequestHelloWorld::Legacy.monitor_pet_tru
- BequestHelloWorld::Legacy.monitor_pet_tra
- BequestHelloWorld::Legacy.monitor_enemy_hp
- BequestHelloWorld::Legacy.monitor_enemy_atk
- BequestHelloWorld::Legacy.monitor_enemy_def
- BequestHelloWorld::Legacy.monitor_enemy_heal
- BequestHopscotchAssistant::Reinforcement.get_neg1_statistics
- BequestHopscotchAssistant::Reinforcement.get_neg2_statistics
- BequestHopscotchAssistant::Reinforcement.reasses_uncertainty
- BequestHopscotchAssistant::Reinforcement.reconsider_uncertainty
- BequestHopscotchAssistant::Reinforcement.dynamic_reward_un_allocation
- BequestHopscotchAssistant::Reinforcement.dynamic_guillotine_un_allocation
- BequestHopscotchAssistant::Reinforcement.dynamic_mode_switcher
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_hp
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_atk
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_def
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_heal
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_san
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_san
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_tru
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_tra
- BequestHopscotchAssistant::TacticalAdviser.hop_scotch_assistant
- BequestHopscotchAssistant::TacticalAdviser.album_archival
- MGOTHopscotchZombie::Player.global_stats
- MGOTHopscotchZombie::Player.tile_state
- MGOTHopscotchZombie::Player.process_two_steps
- MGOTHopscotchZombie::Player.hop_tiles
- MGOTHopscotchZombie::Player.lose_turn
- MGOTHopscotchZombie::Player.player_gui
- MGOTHopscotchZombie::Player.player_hop
- MGOTHopscotchZombie::Gribatomaton.proximity_de_medusahoseki
- MGOTHopscotchZombie::Gribatomaton.proximity_de_nemedusahoseki
- MGOTHopscotchZombie::Gribatomaton.proximity_de_memorie
- MGOTHopscotchZombie::Gribatomaton.get_neg2_statistics
- MGOTHopscotchZombie::Gribatomaton.reasses_uncertainty
- MGOTHopscotchZombie::Gribatomaton.reconsider_uncertainty
- MGOTHopscotchZombie::Gribatomaton.spider_actions
- MGOTHopscotchZombie::Gribatomaton.build_web
- MGOTHopscotchZombie::Gribatomaton.interception_rate
- MGOTHopscotchZombie::Gribatomaton.determine_interception
- MGOTHopscotchZombie::Gribatomaton.teach_active
- MGOTHopscotchZombie::Gribatomaton.give_suggestions
Francais Portion
Japanais Portion
Medusahoseki
Reinforcement
BequestHelloWorld
Legacy ( Case Officer Specific )
BequestHopscotchAssistant
MGOTHopscotchZombie ( Tactical Adviser )
MGOTHopscotchZombie ( Player )
MGOTHopscotchZombie ( Gribatomaton )
BequestDeCendres::Medusahoseki.proximity_de_medusahoseki
Measures a heatmap of collective trauma based on proximity to the Medusa Gem in game, which can lower the temperature of the room, until your right on it, and incenerates anything that touches it.
Implementation
This gives you a read of about 37.5 feet away from Medusahoseki.
def proximity_de_medusahoseki(a, b)
maximum_distance = b
distance_probability = a
calculation = maximum_distance - ( maximum_distance * distance_probability )
calculation = calculation.round
"Distance from Medusahoseki: #{calculation}"
end
proximity_de_medusahoseki(0.66666, 150)
"Distance from Medusahoseki 37.5"