An Angels Departing
- BequestDeCendres::Maisettelingua.parle
- BequestDeCendres::Maisettelingua.cette
- BequestDeCendres::Maisettelingua.maisette
- BequestDeCendres::Maisettelingua.sinon
- BequestDeCendres::Maisettelingua.cette_int
- BequestDeCendres::Maisettelingua.maisette_int
- BequestDeCendres::Maisettelingua.sinon_int
- BequestDeCendres::Maisettelingua.sore
- BequestDeCendres::Maisettelingua.shikashi
- BequestDeCendres::Maisettelingua.matawa
- BequestDeCendres::Maisettelingua.sore_float
- BequestDeCendres::Maisettelingua.shikashi_float
- BequestDeCendres::Maisettelingua.matawa_float
- BequestDeCendres::Medusahoseki.proximity_de_medusahoseki
- BequestDeCendres::Medusahoseki.proximity_de_nemedusahoseki
- BequestDeCendres::Medusahoseki.proximity_de_memorie
- BequestDeCendres::Medusahoseki.automata_mapper
- BequestDeCendres::Medusahoseki.cellular_automata
- BequestDeCendres::Reinforcement.get_neg1_statistics
- BequestDeCendres::Reinforcement.reasses_uncertainty
- BequestDeCendres::Reinforcement.reconsider_uncertainty
- BequestDeCendres::Reinforcement.dynamic_reward_un_allocation
- BequestDeCendres::Reinforcement.dynamic_guillotine_un_allocation
- BequestDeCendres::Reinforcement.dynamic_mode_switcher
- BequestDeCendres::Reinforcement.get_edge_cases
- BequestHelloWorld::MachineLearning.proximity_de_medusahoseki
- BequestHelloWorld::Medusahoseki.proximity_de_nemedusahoseki
- BequestHelloWorld::Medusahoseki.proximity_de_memorie
- BequestHelloWorld::Medusahoseki.mperiod_sprox
- BequestHelloWorld::Medusahoseki.generate_bounded_probability
- BequestHelloWorld::Medusahoseki.chart_percentages
- BequestHelloWorld::Medusahoseki.convert_to_piano_to_percent
- BequestHelloWorld::Medusahoseki.temperature_from_piano
- BequestHelloWorld::Medusahoseki.castle_probability
- BequestHelloWorld::Medusahoseki.vampire_castle
- BequestHelloWorld::Medusahoseki.woman_leaving
- BequestHelloWorld::Medusahoseki.daffie_girl
- BequestHelloWorld::Medusahoseki.vampire
- BequestHelloWorld::Medusahoseki.prepare_vampires
- BequestHelloWorld::Medusahoseki.vampyreshiro
- BequestHelloWorld::Medusahoseki.nevampyreshiro
- BequestHelloWorld::Medusahoseki.shuffle_vampires
- BequestHelloWorld::Medusahoseki.is_holy_water?
- BequestHelloWorld::Medusahoseki.evaluate_gothic_elements
- BequestHelloWorld::Legacy.monitor_player_hp
- BequestHelloWorld::Legacy.monitor_player_atk
- BequestHelloWorld::Legacy.monitor_player_def
- BequestHelloWorld::Legacy.monitor_player_heal
- BequestHelloWorld::Legacy.monitor_player_san
- BequestHelloWorld::Legacy.monitor_player_tru
- BequestHelloWorld::Legacy.monitor_player_tra
- BequestHelloWorld::Legacy.monitor_pet_hp
- BequestHelloWorld::Legacy.monitor_pet_atk
- BequestHelloWorld::Legacy.monitor_pet_def
- BequestHelloWorld::Legacy.monitor_pet_heal
- BequestHelloWorld::Legacy.monitor_pet_san
- BequestHelloWorld::Legacy.monitor_pet_tru
- BequestHelloWorld::Legacy.monitor_pet_tra
- BequestHelloWorld::Legacy.monitor_enemy_hp
- BequestHelloWorld::Legacy.monitor_enemy_atk
- BequestHelloWorld::Legacy.monitor_enemy_def
- BequestHelloWorld::Legacy.monitor_enemy_heal
- BequestHopscotchAssistant::Reinforcement.get_neg1_statistics
- BequestHopscotchAssistant::Reinforcement.get_neg2_statistics
- BequestHopscotchAssistant::Reinforcement.reasses_uncertainty
- BequestHopscotchAssistant::Reinforcement.reconsider_uncertainty
- BequestHopscotchAssistant::Reinforcement.dynamic_reward_un_allocation
- BequestHopscotchAssistant::Reinforcement.dynamic_guillotine_un_allocation
- BequestHopscotchAssistant::Reinforcement.dynamic_mode_switcher
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_hp
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_atk
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_def
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_heal
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_san
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_san
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_tru
- BequestHopscotchAssistant::TacticalAdviser.monitor_player_tra
- BequestHopscotchAssistant::TacticalAdviser.hop_scotch_assistant
- BequestHopscotchAssistant::TacticalAdviser.album_archival
- MGOTHopscotchZombie::Player.global_stats
- MGOTHopscotchZombie::Player.tile_state
- MGOTHopscotchZombie::Player.process_two_steps
- MGOTHopscotchZombie::Player.hop_tiles
- MGOTHopscotchZombie::Player.lose_turn
- MGOTHopscotchZombie::Player.player_gui
- MGOTHopscotchZombie::Player.player_hop
- MGOTHopscotchZombie::Gribatomaton.proximity_de_medusahoseki
- MGOTHopscotchZombie::Gribatomaton.proximity_de_nemedusahoseki
- MGOTHopscotchZombie::Gribatomaton.proximity_de_memorie
- MGOTHopscotchZombie::Gribatomaton.get_neg2_statistics
- MGOTHopscotchZombie::Gribatomaton.reasses_uncertainty
- MGOTHopscotchZombie::Gribatomaton.reconsider_uncertainty
- MGOTHopscotchZombie::Gribatomaton.spider_actions
- MGOTHopscotchZombie::Gribatomaton.build_web
- MGOTHopscotchZombie::Gribatomaton.interception_rate
- MGOTHopscotchZombie::Gribatomaton.determine_interception
- MGOTHopscotchZombie::Gribatomaton.teach_active
- MGOTHopscotchZombie::Gribatomaton.give_suggestions
Francais Portion
Japanais Portion
Medusahoseki
Reinforcement
BequestHelloWorld
Legacy ( Case Officer Specific )
BequestHopscotchAssistant
MGOTHopscotchZombie ( Tactical Adviser )
MGOTHopscotchZombie ( Player )
MGOTHopscotchZombie ( Gribatomaton )
BEQUEST SCRIPTING SYSTEM
This is documentation for the Bequest De Cendres Scripting system.
YUMEMOIRE
YumemoireLICENSE
The background context for my invented language is an alternative history where the United States had a civil war between Japanese Pacific State loyalists, and French Atlantic State loyalists. The United State had just collapsed under the election of Donland J Trump, with France purchasing territories that once belonged to it. A neo-imperial Japan took over the western seaboard, and taking all territories to the left of the rocky mountains. Containment Man was about a mad scientist that experimented on war prisoners during this interwar, until retiring to become an animator after the death of his half Japanese and half French wife.
The logic, language, and critiques herein constitute a complete and cohesive work, and decontextualization constitutes a derivitive work. Any use of aspects of my constructed language, control flow logic provided herein is subject to the condition that it remain coupled with my original historical critique. Recontextualizing this assets into commercial games, comics, and other services without exppress attrribution and permission constitutes a contravention and thus a violation of these terms.